Worlds · 16
Worlds of light, matter and sound.
16 interactive worlds, each with its own way of answering: a cloud that unfolds, a surface that keeps your trace, strings that ring when you cross them. Read about them here, or step straight in.
Fields
Your presence changes the density of what is already there.
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01
Nebula
Light that breathes — expanding, gathering, waiting.
A violet cloud of many points, layered rather than flat. Open your hand and it unfolds; close it and the light draws inward. Hold still and a singularity gathers where you wait.
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05
Matter
Thousands of particles, ready for your forces.
A field of particles in a slow flow you can push or pull. An open hand drives them off; a closed one draws them in. Hold to dig a well, release to send a wave, and a short tap changes how the field behaves.
- 08
Breathe
A light that widens and gathers, at a slow pace.
A single field of light that widens and draws back in. Open your hand as it expands, close it as it gathers, and hold a pinch to pause the cycle.
- 15
Abyss
Creatures of light that come close, flee and answer you.
Creatures of light at several distances. Move slowly and the curious ones come close; move fast and they flee and dim. Hold to send a call they pass along. An open hand is a quiet light among them.
Surfaces
You meet a skin, and the trace stays.
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02
Liquid Light
A luminous surface with a memory for touch.
A dark mirror with a memory for contact. Slide across it and currents linger in the wake. Hold to charge one point of light; release, and a wave crosses the sheet.
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07
Strings of Light
A harp of light suspended in the dark.
Nine strings of light, fixed at both ends. Cross one and it is plucked. Catch it, bend it, let go, and it rings. An open hand lets the note hang; a fist quiets it.
- 09
Ink
Ink opening slowly in dark water.
Dark water and a thread of pigment. Point to draw the thread, hold to gather a drop, release and the drop opens. An open hand stirs the water; a fist stills it.
- 12
Veil
Iridescent silk that ripples, stretches and rings.
Layers of iridescent silk. Move and ripples follow your hand; hold and the cloth draws toward you; release and it rings through the layers behind. An open hand loosens the silk; a fist pulls it taut.
Momentum
Set something moving, and it keeps going after you let go.
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03
Vortex
Spin that remembers the circles you draw.
Streaks turning at different speeds around a core you can catch. Draw circles to wind the spin, then let go: the momentum stays. Opening or closing the hand changes the funnel.
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04
Constellation
Stars linked by travelling light.
An uneven net of stars, with bridges and stragglers. Draw the nodes toward you, spark one, and light travels the links from star to star.
- 10
Orbits
Planets you launch, singing as they pass.
Bodies you place and launch. Pinch to make one, release to send it; stay still as you let go and the path holds. An open hand slows time. A tone sounds when a body passes the centre.
- 11
Echo
Your gestures come back to play with you.
A short loop that keeps what you draw. Point to touch its memories; keep your fingers together and move to draw with light. A note starts the stroke, and it returns on the next pass. An open hand keeps the echoes; a fist lets them fade.
Figures
A structure rearranges: grains, cracks, lines, braids or reflections.
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06
Cymatics
Sand of light that draws the sound of a plate.
Grains of light on a plate, settling into the figure of a tone. Move to shift the pattern, open or close your hand to retune it, hold to freeze it. Release, and the grains jump.
- 13
Moiré
Fine lines that draw what is not there.
Fine lines — stripes, rings or a grid — overlapping until a figure appears that was never drawn. Move the active layer, hold to drag it, release to pass to the next. An open hand widens the lines.
- 14
Helix
Braided ovals of living light, woven into a rotating architecture.
A living architecture of braided ovals. Hold and they lean in and unravel; release and they braid again, one after another. A push sends torsion along the nave. An open hand loosens and spreads the ovals; a fist packs them.
- 16
Mirror
A mirror that folds your stroke into fractions of light.
A still mirror of light. Draw and the same stroke appears in every fraction, reflected. Open your hand and the space divides further; close it and the folds gather. Hold to move the centre, and the figure you already drew becomes another.