Worlds · 16

Worlds of light, matter and sound.

16 interactive worlds, each with its own way of answering: a cloud that unfolds, a surface that keeps your trace, strings that ring when you cross them. Read about them here, or step straight in.

Nothing to install. No sign-up. The camera stays off until you ask.

How to explore

Fields

Your presence changes the density of what is already there.

  1. 08

    Breathe

    A light that widens and gathers, at a slow pace.

    A single field of light that widens and draws back in. Open your hand as it expands, close it as it gathers, and hold a pinch to pause the cycle.

  2. 15

    Abyss

    Creatures of light that come close, flee and answer you.

    Creatures of light at several distances. Move slowly and the curious ones come close; move fast and they flee and dim. Hold to send a call they pass along. An open hand is a quiet light among them.

Surfaces

You meet a skin, and the trace stays.

  1. 09

    Ink

    Ink opening slowly in dark water.

    Dark water and a thread of pigment. Point to draw the thread, hold to gather a drop, release and the drop opens. An open hand stirs the water; a fist stills it.

  2. 12

    Veil

    Iridescent silk that ripples, stretches and rings.

    Layers of iridescent silk. Move and ripples follow your hand; hold and the cloth draws toward you; release and it rings through the layers behind. An open hand loosens the silk; a fist pulls it taut.

Momentum

Set something moving, and it keeps going after you let go.

  1. 10

    Orbits

    Planets you launch, singing as they pass.

    Bodies you place and launch. Pinch to make one, release to send it; stay still as you let go and the path holds. An open hand slows time. A tone sounds when a body passes the centre.

  2. 11

    Echo

    Your gestures come back to play with you.

    A short loop that keeps what you draw. Point to touch its memories; keep your fingers together and move to draw with light. A note starts the stroke, and it returns on the next pass. An open hand keeps the echoes; a fist lets them fade.

Figures

A structure rearranges: grains, cracks, lines, braids or reflections.

  1. 13

    Moiré

    Fine lines that draw what is not there.

    Fine lines — stripes, rings or a grid — overlapping until a figure appears that was never drawn. Move the active layer, hold to drag it, release to pass to the next. An open hand widens the lines.

  2. 14

    Helix

    Braided ovals of living light, woven into a rotating architecture.

    A living architecture of braided ovals. Hold and they lean in and unravel; release and they braid again, one after another. A push sends torsion along the nave. An open hand loosens and spreads the ovals; a fist packs them.

  3. 16

    Mirror

    A mirror that folds your stroke into fractions of light.

    A still mirror of light. Draw and the same stroke appears in every fraction, reflected. Open your hand and the space divides further; close it and the folds gather. Hold to move the centre, and the figure you already drew becomes another.